Sea Archiver
WATER 3

Sea Archiver

  • ATK:
  • 300

  • DEF:
  • 2100

  • View:
  • 3649




If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Jun 11, 2026
66± 6/ 100
Power Score
Intrinsic 65
Deck 66

Sea Archiver — Power Evaluation

Final Score: 66 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 66 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Sea Archiver is a free, repeatable-from-the-grave extender that turns any summon into a Link zone into an extra Level 3 WATER Cyberse body, which is exactly what Cyberse Link decks need to climb into Splash Mage, Transcode Talker or Accesscode Talker lines. Its value is purely structural: it provides a body from hand or GY on a once-per-turn trigger, but it brings zero disruption and banishes itself when it leaves the field. Its 300 ATK earns nothing here, and the low score reflects that it does nothing on its own and requires an already-established Link board to function. It is a cheap, low-commitment slot rather than a game-ending piece.

Axis scores

Axis Score Evidence
Accessibility 70 Level 3 Cyberse is reachable via Cyberse searchers like Cynet Mining and Lady Debug (60.8% and 74.5% co-deck rates) and the card also self-recruits from the GY (deck stats observed).
Combo & Conversion 58 It only adds one extra body after another summon resolves into a Link zone, so on its own it does nothing and needs an existing Link setup (text-only inference; no combos supplied).
Resource Economy 60 It is a free Special Summon costing no card in hand or GY, effectively a net body gain, but it banishes itself when it leaves the field so the value is one-time (verified from text).
Effect & Interaction 5 The effect grants no disruption, negation or removal of any kind; it is purely a summon (verified from text).
Material Utility 75 A Level 3 WATER Cyberse body is clean generic Link material for Splash Mage, Transcode Talker and WATER Cyberse lines, retaining value even if its trigger is blanked (observed in deck partners).
Resilience & Flexibility 58 It works from both hand and GY and lands across turns, but the banish-when-it-leaves clause makes it a one-shot that cannot be recycled (verified from text).
Deck-Building Efficiency 75 It is run at roughly 1.24 copies per deck (323 of 400 decks at a single copy), locks nothing, and is splashable across 60 distinct archetypes (deck stats observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 65, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Special Summon from either hand or GY with no card cost
  • Level 3 WATER Cyberse body that is clean Link material for Splash Mage and Transcode Talker lines
  • Searchable by common Cyberse tutors (Cynet Mining, Lady Debug)
  • Very low slot cost, typically run at a single copy with no locks

Weaknesses

  • Does nothing on its own — it needs a summon into a Link zone to trigger
  • Banish-when-it-leaves clause makes it a one-time body that cannot be recycled
  • Provides zero disruption, negation or removal
  • Very low 300 ATK offers no combat or walling value

Counters / choke points

  • Called by the Grave or D.D. Crow removing it from the GY
  • Negating the trigger with effect negation (e.g. Infinite Impermanence) leaves a 300 ATK body
  • Denying summons into Link zones prevents the trigger entirely
  • Grave hate effects that banish it before it can be revived

Best use

Extender / extra Link material. Decks: Code Talker, Marincess, Salamangreat, Cyberse. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Special Summon from GY (if present at resolution) or hand when a monster is summoned to a zone a Link Monster points to, banish when it leaves the field, once per turn; Level 3 WATER Cyberse, 300 ATK / 2100 DEF, no archetype; No disruption, negation or removal in the card text
  • Observed: 400 decks run it, average 1.24 copies, 323 of 400 at a single copy; 60 distinct archetypes, led by Code Talker (22.8% + 12.2% + 4.2%), Salamangreat (7% + 4%), Cyberse (6%), Marincess (4% + 3.5%); Top partners include Cynet Mining (74.5%), Lady Debug (67.8%), Micro Coder (60.8%), Transcode Talker (49%), Accesscode Talker (46.8%); Three guides feature it in Cyberse, Code Talker and Salamangreat support sections
  • Inferred: Being a Level 3 Cyberse makes it findable by Cyberse tutors such as Cynet Mining and Lady Debug; Its value is as an extra Link material body in Cyberse Link lines that summon into linked zones
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no structured combo appearance/power index to confirm actual role in end boards











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